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Boostnote dark theme4/18/2023 ![]() ![]() ![]() Switchback VR nails the creepy atmosphere and tension of each stage – from the dark and abandoned World War 2 freighter seen in Man of Medan to the sandy underground ruins of the ancient empire featured in House of Ashes. There are even local and online leaderboards for you to compare scores with other players, but it feels like a shallow exercise when they don’t measure important factors like accuracy. Killing enemies or destroying inanimate objects such as bottles, empty crates, and skulls will increase your score for a level, which is a nice incentive to deal as much damage as you can. Most of these enemies will be familiar to those that played any of the first season of The Dark Pictures Anthology, each a faithful recreation of the monsters from those games. The heads you’ll be popping vary depending on the stage you’re on, ranging from standard zombies to flying vampires. Still, shooting in Switchback VR feels responsive and the motion-controlled aiming is very accurate, which made headshots extremely rewarding each time I pulled one off. That’s not a bad thing as on-rail shooters focus more on throwing as many enemies at you as possible in a short period of time than nuanced gunplay. The shooting mechanics themselves have been simplified for VR, with firing and reloading both mapped to two buttons on each Sense controller since so few are needed overall. Other weapons like a flare gun are required to solve certain puzzles and progress further – they do not require a lot of thought to solve, as you just need to shoot at certain objects to keep the track moving forward, but it is a nice change of pace from just shooting hordes of enemies. For example, you could use a machine gun to swiftly remove enemies close to your cart and conserve ammo by firing the pistol at enemies further away. It’s annoying that these special weapons are locked into the hand you initially shot the crate with, but you can still have some fun switching up your strategy for a bit when you find them. While you start every level with the default pistols, you can grab ammo-limited alternatives like a revolver or a machine gun by shooting red crates that appear in convenient sections of each stage. You will always have two guns to fend off enemies, each independently controlled with the PS VR2’s Sense controllers. ![]() That situational awareness is key as enemies will sometimes sneakily appear to the left and right of your peripheral vision. It was fun to quickly turn each time I heard eerie screams or enemies creeping up on me in the background or occasionally having to physically duck to avoid falling beams and leaning pillars. While the on-rails nature of its action naturally limits where you can go, you are able to move your head to look around in any direction in VR. ![]() Read the full Until Dawn: Rush of Blood Review.īut what it lacks in story, Switchback VR mostly makes up for in gameplay. Coupled with its smooth, motion-based controls, and barring some of its weaker stages, Rush of Blood actually makes for a decently fun ride. Responsive, arcade-style shooting, the frequency of collectibles, optional side passages that add some sense of exploration to the linear rollercoaster, and an end-of-level letter grade system offer plenty of casual replayability. Even as a mere horror-flavored rail shooter lacking in any serious scares, Until Dawn: Rush of Blood isn’t terrible. ![]()
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